education today - results tomorrow

What is STEAM?

Science, Technology, Engineering,
the Arts and Mathematics

The modern educational system requires the introduction of innovative technologies into the educational process. An integrated interdisciplinary approach with project-based training, including science, engineering and mathematics, allows you to create high-quality engineers and programmers who are in demand in modern society.

In short, it stands for Science, Technology, Engineering, the Arts and Mathematics. Taken together, these subjects are the foundations of fields from healthcare to computer programming and are a vital component of modern education. However, integrating these studies gives children skills useful in any subject, including critical thinking, inquiry, problem solving and creativity

The introduction of STEAM technology in education allows children to learn how to use their theoretical knowledge in practice. Students begin to see how these or other mathematical formulas and physical rules, which can be used in daily life. All this helps to reveal the intellectual abilities of the child and, over time, bring good results like a highly paid job with great potential in a future.

makeblock Cody rocky

Enriching STEAM learning

Makeblock have designed a series of courses and cases related to construction, programming, handcraft, and experiment. In this way, students’ logical thinking, creativity, and problem solving skills are promoted.

mBlock 5+Codey Rocky

Basic Coding (10 week)

mBlock 5+Codey Rocky

Game Design (10 week)

makeblock Neuron

Construct ideas into reality

Mechanical structure products of the Makeblock can maximize students’ interests to engage in the physical world and  be creative, Improve students’ hands-on skill, and get motivated.


Basic Inventor (10 week)


Advance Inventor (10 week)


Build your first Computer
whit PIPER

With Piper, students will be immersed in inquiry-based and project-based experiences to learn STEAM & Computer Science from the inside-out.

Piper Computer

Build piper (10 week)

Piper Computer

Explore coding (10 week)

With Piper, students will be immersed in inquiry-based and project-based experiences to learn STEAM & Computer Science from the inside-out.

Digital Fluency

The Piper experience includes learning in mechanics, electronics, circuitry, and programming so that students develop the 21st century skills they’ll need for the technological future.


Building a Piper Computer requires students to follow visuals and turn 2D images into 3D actions. They must overcome progressive challenges in a experience designed for all learners.

Collaborative Learning

Problem-solving of the future will require students to work with others to design solutions. With Piper, students work together to build, prototype and test their creative ideas.